Presenting a Neo-Noir Cyberpunk scene influenced by Syd Mead's concept art for Blade Runner and pushing my own references for creating a 'sunken' place. Made in Unreal Engine 4, Substance Painter and Blender.
This project was an unofficial submission for the EXP/DiNusty Cyberpunk challenge 2020, (started a week before it was announced 😠) its been awesome participating in the online discussion and crits, I feel very lucky to have found those groups and I suggest you join!
Decals from Megascans and textures.com. Plants from Megascans.
Waterfall made following Tyler Smiths VFX: Waterfall tutorial.
Characters from Paragon asset pack.
Blade Runner Unreal Engine 4