Hey there 👋 hope some of this is helpful but please do get in touch if you have any particular questions! :)
The project ran from December to beginning of April. I searched for some inspiration and references in mid-December and found Syd Mead's stuff and then thought about that over xmas. Then in mid Jan started block-outs and then went straight into making trim sheets after finalising the composition. Some scale tweaking was needed later so will need to really lock down the block-outs before moving on in future.
BladeRunner scene in UnrealEngine 4 progress video
BladeRunner Road material vertex painting/blend example
BladeRunner in Unreal Engine 4, Hologram shaders with UV distortion and glitching