Mannequin Warehouse Exterior - Vampire: The Masquerade - Bloodlines 2

I had the great pleasure of working closely with Lead Level Designer Ary Shizari and Combat Designer Martin Akehurst on this three-chambered combat space in the industrial quarter of the city. We playtested and iterated rapidly and I took this space from LD blockout to release in under two weeks. Via the use of specific shapes and decrepit details, I wanted to convey a sense of early industry, whilst supporting our key aims to prioritise movement and disengagement loops for combat traversal flow, and maintaining clear ledgibility of height tiers and ledges.

Work done as follows - Art blockout, 1st pass through to Release, for hull and detail dressing and storytelling, including streaming setup, optimising and bugfixing. Utilising kitbashing, RVTs and decal passes.

With great thanks to my close collaborators on this one, Ary Shirazi and Martin Akehurst, as well as my Env Art Lead on this one, Genesis Asis. Art Direction by Ben Matthews, Asset support by Sumo Pune team.

https://www.artstation.com/genesisasis
https://www.artstation.com/bigbenmatt