Main project for the Game Art Institute's Environment Artist Bootcamp. July-November 2019.
This is a fan re-imagining of a section of Rassvet, a ruined factory early in Metal Gear Solid 3: Snake Eater (2004) for the PS2.
Vast majority of manmade objects in the scene are my own, with some Megascans scatter assets. Vegetation from Megascans and Modular Seaside Town.
I learned a huge amount in this, my first full scale environment project, using high-low poly techniques, trim sheets, tiling textures and the workflows through several software packages.
Rassvet fly-through