Oculus Quest 1 and 2 platforms, Premium Mobile First Person Shooter. December 2020
I had the pleasure of taking sole art responsibility of two multiplayer 'horde' environments with distinct layouts and atmospheres. I was responsible for the composition, materials, lighting, construction, dressing and final details pass. For both environments I took the spaces from a very early greybox stage and iterated based on playthroughs and feedback from the team within a compressed period of time. With the demands of running on mobile VR they had to be extremely performant, whilst retaining Warhammer 40,000 scale and detail.
- Level designer: Chris Southorn
- Art director: James Horn
- Senior Environment Artist: Matt Stott